Flash working environment

Whatever you are making or rediging files in Flash, you will be doing it with the next basic tools:
-Stage, working environment and timeline.
-You will also use the tools from Toolbox and panels so you could create and manipulate the objects.

 

Architects verses designers

Flash has a few working spaces prepared in advance, which give you access to tools and characteristics that would be useful when working with motion pictures.

You can choose between panels that point out designer's or architect's work inside Flash.
The designer's panel set is focused on media elements in Flash, such as colour mixing and object transformation.

The architect's panel set allows advanced scripting and tools for correcting mistakes.
However, inside all of design and architecural sets, panels can be added, closed or moved to whatever suits you the best.


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PopArt STUDIO - FLASH

 Flash characteristics and tools

 

Flash working environment has a wide palette of tools and possibilities, as it is shown in the picture 1-1.


flash_karakteristike

 

Stage: A stage is big, rectangular area in working space where you will make and place whole content for your movie. When the movie is played, it shows up on the stage. You can draw or put new objects in the stage, for your movie. Defoult colour for the stage is white. Background colour can be changed or even bitmap graphics can be put in as a background. Tools, such as rulers or coordinate nets, can help in drawing and positioning.

Working environment: A grey area that circles the stage is known as working environment. It is used in work with animated objects that will be put on or taken off the stage.

Toolbox: It contains all the tools that needed to create or modify Flash ilustrations. There are tools for drawing, painting, selecting and rediging. There are 4 sections in Toolbox: Tools (selection, drawing and painting tools), View (tools for adjustment the way you're seeing the stage), Colors (tools for changing shapes and colours) and Options (shows modifications for tools selected in that moment).

Timeline: It is used to organize content of your movie with layers and frames. Layers let you determine an order of apperiance of objects and interaction between them. Frames determinate which content appears in which moment of the movie. When a frame form the movie is selected, a whole content from all layers, icluding the selected frame will be shown on the stage. Timeline can change size an let you to determine a number of layers shown.

Panels: In Flash, panels contain options for work with objects, colours, text, examples, frames and whole movies. It can be also used for watching, organizing and changing elements in the movie. Every panel controles certain area. For example, you can use Colour Mixer panel for making and preparing colours. Defoult panel disposition contains Color Mixer, Color Swatches, Components, Answers, Actions and Properties panels. Panels can be put on every place on monitor, or it can be locked under the work environment and timeline or right from it. You can either use defoult panel sets, or you can make your own and save dispositions that suits for you, on the panel. Panels can be opened, closed, or it can be moved.

Property Inspector: It provides informations about a document you're working on, or about specific objects inside a movie. When there is no object selected, atributes from the movie you're working on, will appear. If an object is selected, the most used atributes for that object will appear, whether it is a symbol, line, bitmap, video, group, frame or a text. This simplifies designing process allowing you to make changes of a document or object for menu using or panels.